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ambient_occlusion_maps_knald [2014/11/28 10:08]
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ambient_occlusion_maps_knald [2017/05/23 03:49] (current)
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 The Ambient Occlusion maps within Knald are generated one the fly from the Normal & Height Maps provided by The Integrator. They are adjustable in real time and produce extremely high quality and clean results that rival baked AO at 600+ rays. The Ambient Occlusion maps within Knald are generated one the fly from the Normal & Height Maps provided by The Integrator. They are adjustable in real time and produce extremely high quality and clean results that rival baked AO at 600+ rays.
  
 +[{{https://​s3.amazonaws.com/​docs.knaldtech.com/​docuwiki/​ao_knald.png?​nolink|Ambient Occlusion Settings}}]
    
  
-Ambient Occlusion ​settings+===== The Ambient Occlusion ​Group'​s Settings =====
  
- +----
  
-AO Scale: The strength of the image based AO, irrespective of the Global Intensity slider.+**AO Scale:** The strength of the image based AO, irrespective of the Global Intensity slider.
  
-Mesh AO: This check box is a toggle to enable and disable Low Poly Ambient Occlusion via an imported mesh.+**Mesh AO:** This check box is a toggle to enable and disable Low Poly Ambient Occlusion via an imported mesh.
  
-Opacity: The level of opacity used when mixing the Low Poly Ambient Occlusion with the image based Ambient Occlusion.+**Opacity:** The level of opacity used when mixing the Low Poly Ambient Occlusion with the image based Ambient Occlusion.
  
-Rays: This slider is used to determine the number of samples in a discrete evaluation of the integral across the half sphere for diffuse outgoing radiance with a constant radiance field with a minimum of 256 and maximum of 8192 rays being available. A higher number or rays will increase the quality of the Low Poly Ambient Occlusion at the cost of speed. We do not recommend going below a value of 512 rays as this can cause banding to appear in the map. A value of 1024-2048 or above should be perfect for production.+**Rays:** This slider is used to determine the number of samples in a discrete evaluation of the integral across the half sphere for diffuse outgoing radiance with a constant radiance field with a minimum of 256 and maximum of 8192 rays being available. 
 +  * A higher number or rays will increase the quality of the Mesh Ambient Occlusion at the cost of speed. 
 +  * We do not recommend going below a value of 512 rays as this can cause banding to appear in the map. 
 +  * A value of 1024-2048 or above should be perfect for production.
  
-Bias: A bias value based upon mesh density. A value of 10 should be good in most situations.+**Bias:** A bias value based upon mesh density. A value of 10 should be good in most situations. 
 +[{{https://​s3.amazonaws.com/​docs.knaldtech.com/​docuwiki/​rubble_tile_occlusion.jpg?​nolink&​512|Ambient Occlusion}}]
ambient_occlusion_maps_knald.1417169311.txt.gz · Last modified: 2017/05/23 03:49 (external edit)