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ambient_occlusion_maps_knald_1.1 [2016/01/31 23:31] adavies created |
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- | asd | + | ====== Ambient Occlusion Maps ====== |
+ | The Ambient Occlusion maps within Knald are generated on the fly from the Normal & Height Maps provided by [[the_integrator_knald_1.1|The Integrator.]] They are adjustable in real time and produce extremely high quality and clean results that rival baked AO at 600+ rays. | ||
+ | |||
+ | You can also generate Ambient Occlusion from high to low polygonal meshes via [[the_baker_knald_1.1|The Baker]]. | ||
+ | |||
+ | [{{https://s3.amazonaws.com/docs.knaldtech.com/docuwiki/ao_knald_beta.png?950|Image, Mesh & Baker Ambient Occlusion Settings}}] | ||
+ | |||
+ | |||
+ | ===== The Image Ambient Occlusion Group's Settings ===== | ||
+ | |||
+ | ---- | ||
+ | |||
+ | [{{https://s3.amazonaws.com/docs.knaldtech.com/docuwiki/ao_image_knald.png?nolink|Image Ambient Occlusion}}] | ||
+ | |||
+ | \\ \\ \\ \\ \\ \\ \\ \\ \\ \\ \\ \\ | ||
+ | **AO Scale:** The strength of the image based AO, irrespective of the Global Intensity slider. | ||
+ | |||
+ | |||
+ | ===== The Mesh Ambient Occlusion Group's Settings ===== | ||
+ | |||
+ | ---- | ||
+ | |||
+ | [{{https://s3.amazonaws.com/docs.knaldtech.com/docuwiki/ao_mesh_knald.png?nolink|Mesh Ambient Occlusion}}] | ||
+ | |||
+ | \\ \\ \\ \\ \\ \\ \\ \\ \\ \\ \\ | ||
+ | |||
+ | **AO Scale:** The strength of the image based AO, irrespective of the Global Intensity slider. | ||
+ | |||
+ | **Activate** This check box is a toggle to enable and disable Low Poly Ambient Occlusion via an imported mesh. | ||
+ | |||
+ | **Opacity:** The level of opacity used when mixing the Low Poly Ambient Occlusion with the image based Ambient Occlusion. | ||
+ | |||
+ | **Rays:** This slider is used to determine the number of samples in a discrete evaluation of the integral across the half sphere for diffuse outgoing radiance with a constant radiance field with a minimum of 256 and maximum of 8192 rays being available. | ||
+ | * A higher number or rays will increase the quality of the Mesh Ambient Occlusion at the cost of speed. | ||
+ | * We do not recommend going below a value of 512 rays as this can cause banding to appear in the map. | ||
+ | * A value of 1024-2048 or above should be perfect for production. | ||
+ | |||
+ | **Bias:** A bias value based upon mesh density. A value of 10 should be good in most situations. | ||
+ | |||
+ | ===== The Baker Ambient Occlusion Group's Settings ===== | ||
+ | |||
+ | ---- | ||
+ | |||
+ | [{{https://s3.amazonaws.com/docs.knaldtech.com/docuwiki/ao_baker_knald.png?nolink|Baker Ambient Occlusion}}] | ||
+ | |||
+ | \\ \\ \\ \\ \\ \\ \\ \\ \\ | ||
+ | |||
+ | **Ignore Backface Hits** Checking this option ignores backface ray hits, which is useful in instances where you are using floating geometry on the High Poly mesh. | ||
+ | |||
+ | **Rays:** This slider is used to determine the number of samples in a discrete evaluation of the integral across the half sphere for diffuse outgoing radiance with a constant radiance field with a minimum of 256 and maximum of 8192 rays being available. | ||
+ | * A higher number or rays will increase the quality of the Mesh Ambient Occlusion at the cost of speed. | ||
+ | * We do not recommend going below a value of 512 rays as this can cause banding to appear in the map. | ||
+ | * A value of 1024-2048 or above should be perfect for production. | ||
+ | |||
+ | **Bias:** A bias value based upon mesh density. A value of 10 should be good in most situations. | ||
+ | [{{https://s3.amazonaws.com/docs.knaldtech.com/docuwiki/rubble_tile_occlusion.jpg?nolink&512|Ambient Occlusion}}] |