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ambient_occlusion_maps_knald_1.2 [2017/01/26 15:01] adavies |
ambient_occlusion_maps_knald_1.2 [2017/02/08 22:39] adavies [The Mesh Ambient Occlusion Group's Settings] |
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* **Uniform Clamped:** A uniform weighting of visible directions gives the percentage of visible surface area on the hemisphere. | * **Uniform Clamped:** A uniform weighting of visible directions gives the percentage of visible surface area on the hemisphere. | ||
* **Uniform Unclamped:** Corresponds to projection of visibility onto the first spherical harmonic band L=0. | * **Uniform Unclamped:** Corresponds to projection of visibility onto the first spherical harmonic band L=0. | ||
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+ | [{{https://s3.amazonaws.com/docs.knaldtech.com/docuwiki/buck_head_ao_cosine_clamped_unclamped.jpg?nolink&1150|The difference between the three weighting methods for AO within Knald. Cosine (left), Uniform Clamped (middle) & Uniform Unclamped (right).}}] | ||
**Opacity:** The level of opacity used when mixing the Low Poly Ambient Occlusion with the image based Ambient Occlusion. | **Opacity:** The level of opacity used when mixing the Low Poly Ambient Occlusion with the image based Ambient Occlusion. | ||
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[{{https://s3.amazonaws.com/docs.knaldtech.com/docuwiki/ao_baker_knald_1.2.png?nolink|Baker Ambient Occlusion}}] | [{{https://s3.amazonaws.com/docs.knaldtech.com/docuwiki/ao_baker_knald_1.2.png?nolink|Baker Ambient Occlusion}}] | ||
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**Weighting:** A choice between different methods of occluder weighting. | **Weighting:** A choice between different methods of occluder weighting. |