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derivative_maps_knald [2015/03/28 13:54]
adavies [What are Derivative Maps?]
derivative_maps_knald [2015/03/29 22:03]
adavies
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 ====== Derivative Maps ====== ====== Derivative Maps ======
-The Derivative maps within Knald are generated on the fly from the [[height_maps_knald|Height maps]] provided by [[the_integrator_knald|The Integrator]]. They are adjustable in real time in terms of intensity via the [[the_main_tab_knald#​general|Bump Scale]] slider. 
  
-You can also create ​Derivative maps quickly and efficiently ​from photographs,​ via pre-rendered ​Height via Knald'​s ​[[color_to_normals_knald|Color To Normals]] functionality and our world class [[the_baker_knald|baker]].+[{{https://​s3.amazonaws.com/​docs.knaldtech.com/​docuwiki/​sci_fi_derivative.jpg?​nolink&​512|Derivative Map}}] 
 + 
 + 
 +The Derivative maps within Knald are generated one the fly from the [[height_maps_knald|Height ​maps]] provided by [[the_integrator_knald|The Integrator]]. They are adjustable in real time in terms of intensity ​via the [[the_main_tab_knald#​general|Bump Scale]] slider in the [[the_main_tab_knald|Main Tab]]. 
  
-Please see the [[color_to_normals_knald|Color To Normals]] & [[the_baker_knald|The Baker]] pages for more information. 
  
 ===== What are Derivative Maps? ===== ===== What are Derivative Maps? =====
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 These are as follows: These are as follows:
-  * Reduces foot-print. +  * Reduces foot-print 
-  * Is much better suited for synthesized surfaces/​tessellation.+  * Is much better suited for synthesized surfaces/​tessellation
   * Does not distinguish between regular geometry and tessellation.   * Does not distinguish between regular geometry and tessellation.
   * Works with per pixel generated texture coordinates such as [[http://​www.slideshare.net/​icastano/​cascades-demo-secrets|Tri-Planar Texturing]].   * Works with per pixel generated texture coordinates such as [[http://​www.slideshare.net/​icastano/​cascades-demo-secrets|Tri-Planar Texturing]].
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   * No need to recalculate tangent spaces on meshes with complex geometric deformations.   * No need to recalculate tangent spaces on meshes with complex geometric deformations.
   * Better visually during texture magnification.   * Better visually during texture magnification.
- 
-[{{https://​s3.amazonaws.com/​docs.knaldtech.com/​docuwiki/​normal_derivative_knald.png?​nolink|Normal/​Derivative Settings}}] 
- 
-===== The Derivative Maps Group'​s Settings ===== 
-**Flip Green:** Here you can change the axis in the dropdown to match the Normal/​Derivative maps for your engine or application as required. By default Knald is set to X+Y+Z+, so if you are using a [[normal_maps_knald|Normal]] or Derivative map that differs from this configuration,​ you will need to change this setting. To change this setting check the Flip Green check box to save your choice. 
- 
-**Bump Scale:** The global strength of the processed [[normal_maps_knald|Normal]] and Derivative maps. 
- 
- 
-[{{https://​s3.amazonaws.com/​docs.knaldtech.com/​docuwiki/​sci_fi_derivative.jpg?​nolink&​512|Derivative Map}}] 
  
derivative_maps_knald.txt · Last modified: 2017/05/23 03:49 (external edit)