User Tools

Site Tools


derivative_maps_knald

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
derivative_maps_knald [2014/11/30 08:10]
adavies
derivative_maps_knald [2017/05/23 03:49] (current)
Line 1: Line 1:
 ====== Derivative Maps ====== ====== Derivative Maps ======
  
-Derivative Maps are a new method of bump mapping that does not use tangent spaces. This has numerous advantages over traditional normal map based workflows((http://​mmikkelsen3d.blogspot.co.uk/​2011/​07/​derivative-maps.html))((http://​mmikkelsen3d.blogspot.co.uk/​2011/​11/​derivative-maps-in-xnormal.html)).+[{{https://​s3.amazonaws.com/​docs.knaldtech.com/​docuwiki/​sci_fi_derivative.jpg?​nolink&​512|Derivative Map}}] 
 + 
 + 
 +The Derivative maps within Knald are generated one the fly from the [[height_maps_knald|Height maps]] provided by [[the_integrator_knald|The Integrator]]. They are adjustable in real time in terms of intensity via the [[the_main_tab_knald#​general|Bump Scale]] slider in the [[the_main_tab_knald|Main Tab]]. 
 + 
 + 
 + 
 +===== What are Derivative Maps? ===== 
 + 
 +---- 
 + 
 +Derivative Maps are a recent ​method of bump mapping that does not use tangent spaces. This has numerous advantages over traditional normal map based workflows((http://​mmikkelsen3d.blogspot.co.uk/​2011/​07/​derivative-maps.html))((http://​mmikkelsen3d.blogspot.co.uk/​2011/​11/​derivative-maps-in-xnormal.html)).
  
  
Line 12: Line 23:
   * Mirroring trivially works.   * Mirroring trivially works.
   * No need to recalculate tangent spaces on meshes with complex geometric deformations.   * No need to recalculate tangent spaces on meshes with complex geometric deformations.
 +  * Better visually during texture magnification.
  
derivative_maps_knald.1417335036.txt.gz · Last modified: 2017/05/23 03:49 (external edit)