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====== Height Maps ====== | ====== Height Maps ====== | ||
+ | [{{https://s3.amazonaws.com/docs.knaldtech.com/docuwiki/rubble_tile_height.jpg?nolink&512|Height Map}}] | ||
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+ | All calculations & processing within Knald are performed in double/single precision floating point (float64/float32). We have painstakingly ensured that with our robust I/O pipeline, with full 8, 16 and 32bit (integer and float) support, you will never suffer from precision drop due to lazy or poor coding and can focus on creating great art! | ||
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+ | You can preview your Heightmaps displaced on a primitive mesh, in real-time, with our 3D preview’s fast, efficient and scalable tessellation. There is no more need to go through complex workflows to get a Heightmap into your engine only to find that it doesn’t look the way you hoped. | ||
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+ | You can be sure that your textures are in good hands with Knald! |