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height_maps_knald [2014/11/30 09:13]
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height_maps_knald [2017/05/23 03:49]
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-====== Height Maps ====== 
-All calculations & processing within Knald are performed in double/​single precision floating point (float64/​float32). We have painstakingly ensured that with our robust I/O pipeline, with full 8, 16 and 32bit (integer and float) support, you will never suffer from precision drop due to lazy or poor coding and can focus on creating great art! 
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-You can preview your Heightmaps displaced on a primitive mesh, in real-time, with our 3D preview’s fast, efficient and scalable tessellation. There is no more need to go through complex workflows to get a Heightmap into your engine only to find that it doesn’t look the way you hoped. 
  
-You can be sure that your textures are in good hands with Knald! ​ 
height_maps_knald.txt · Last modified: 2017/05/23 03:49 (external edit)