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height_maps_knald_1.2 [2016/10/10 20:16]
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height_maps_knald_1.2 [2017/05/23 03:49]
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-====== Height Maps ====== 
-The Height maps within Knald are generated quickly and efficiently from [[normal_maps_knald_1.2|Normal Maps]] provided by [[the_integrator_knald_1.2|The Integrator]],​ via photographs from our [[color_to_normals_knald_1.2|Color To Normals]] functionality and our world class [[the_baker_knald_1.2|baker]]. 
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-Please see the [[color_to_normals_knald_1.2|Color To Normals]] & [[the_baker_knald_1.2|The Baker]] pages for more information. 
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-All calculations & processing within Knald are performed in double/​single precision floating point (float64/​float32). We have painstakingly ensured that with our robust I/O pipeline, with full 8, 16 and 32bit (integer and float) support, you will never suffer from precision drop due to lazy or poor coding and can focus on creating great art! 
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-You can preview your Heightmaps displaced on a primitive mesh, in real-time, with our 3D preview’s fast, efficient and scalable tessellation. There is no more need to go through complex workflows to get a Heightmap into your engine only to find that it doesn’t look the way you hoped. 
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-[{{https://​s3.amazonaws.com/​docs.knaldtech.com/​docuwiki/​height_baker_knald_1.2.png?​nolink|Height Settings}}] 
-===== The Height Group'​s Settings ===== 
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-**Use Median Anti-aliasing** This check box is a toggle between Average & Median anti-aliasing & is only available from Height maps generated within [[the_baker_knald_1.2|The Baker.]] 
-  * Average: Results in a smooth blending of values between contiguous elements. 
-  * Median: Results in a hard edge between values of contiguous elements. 
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-[{{https://​s3.amazonaws.com/​docs.knaldtech.com/​docuwiki/​rubble_tile_height.jpg?​nolink&​512|Height Map}}] 
  
height_maps_knald_1.2.txt · Last modified: 2017/05/23 03:49 (external edit)