This shows you the differences between two versions of the page.
Both sides previous revision Previous revision | Next revision Both sides next revision | ||
normal_maps_knald [2015/03/15 23:13] adavies |
normal_maps_knald [2015/03/15 23:13] adavies |
||
---|---|---|---|
Line 20: | Line 20: | ||
Knald can [[the_baker_knald|bake]] both Tangent Space and Object Space Normal map data, and does so simultaneously when baking is initiated. While both maps can be used for real-time rendering, Tangent Space is by far the most commonly used during runtime with Object Space maps tending to be used more for texturing purposes (channel data for selection masks etc.) than when they were first introduced. | Knald can [[the_baker_knald|bake]] both Tangent Space and Object Space Normal map data, and does so simultaneously when baking is initiated. While both maps can be used for real-time rendering, Tangent Space is by far the most commonly used during runtime with Object Space maps tending to be used more for texturing purposes (channel data for selection masks etc.) than when they were first introduced. | ||
- | ==== Tangent Space ==== | ||
- | |||
- | ==== Object Space ==== | ||
===== Tangent Basis ===== | ===== Tangent Basis ===== |