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normal_maps_knald [2015/03/15 23:13]
adavies
normal_maps_knald [2015/03/28 13:53]
adavies [Tangent Basis]
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 ===== Tangent Basis ===== ===== Tangent Basis =====
-Knald uses MikkTSpace by Morten S. Mikkelsen, which is availablefor free, from [[http://​wiki.blender.org/​index.php/​Dev:​Shading/​Tangent_Space_Normal_Maps]] & the [[http://​www.xnormal.net/​Developers.aspx|xNormal SDK]].+Knald uses MikkTSpace by Morten S. Mikkelsen, which is available for free, from [[http://​wiki.blender.org/​index.php/​Dev:​Shading/​Tangent_Space_Normal_Maps]] & the [[http://​www.xnormal.net/​Developers.aspx|xNormal SDK]].
  
 It also calculates the bitangent on the fly by default due to the fact that it is more efficient on modern hardware (sending data from vertex to pixel shader is more costly than executing a minor calculation in the pixel shader), which is consistent with Unreal Engine 4((As of release 4.7 https://​docs.unrealengine.com/​latest/​INT/​Support/​Builds/​ReleaseNotes/​2015/​4_7/​index.html)) & Blender. It also calculates the bitangent on the fly by default due to the fact that it is more efficient on modern hardware (sending data from vertex to pixel shader is more costly than executing a minor calculation in the pixel shader), which is consistent with Unreal Engine 4((As of release 4.7 https://​docs.unrealengine.com/​latest/​INT/​Support/​Builds/​ReleaseNotes/​2015/​4_7/​index.html)) & Blender.
  
  
normal_maps_knald.txt ยท Last modified: 2017/05/23 03:49 (external edit)