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normal_maps_knald [2015/03/15 18:36]
adavies
normal_maps_knald [2017/05/23 03:49] (current)
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 ====== Normal Maps ====== ====== Normal Maps ======
-The Normal maps within Knald are generated on the fly from the [[height_maps_knald|Height maps]] provided by [[the_integrator_knald|The Integrator]]. They are adjustable in real time in terms of intensity via the [[the_main_tab_knald#​general|Bump Scale]] slider. 
- 
-You can also create Normal maps quickly and efficiently from photographs,​ via pre-rendered Height via Knald'​s [[color_to_normals_knald|Color To Normals]] functionality and our world class [[the_baker_knald|baker]]. 
- 
-Please see the [[color_to_normals_knald|Color To Normals]] & [[the_baker_knald|The Baker]] pages for more information. 
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-[{{https://​s3.amazonaws.com/​docs.knaldtech.com/​docuwiki/​normal_derivative_knald.png?​nolink|Normal/​Derivative Settings}}] 
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-===== The Normal Maps Group'​s Settings ===== 
-**Flip Green:** Here you can change the axis in the dropdown to match the Normal/​Derivative maps for your engine or application as required. By default Knald is set to X+Y+Z+, so if you are using a normal or derivative map that differs from this configuration,​ you will need to change this setting. To change this setting check the Flip Green check box to save your choice. 
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-**View OS Normal:** Enables the viewing of the Object Space Normal map in the Normal tab rather than the default Tangent Space Normal map. 
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-**Bump Scale:** The global strength of the processed Normal and Derivative maps. 
  
 [{{https://​s3.amazonaws.com/​docs.knaldtech.com/​docuwiki/​sci_fi_normal.jpg?​nolink&​512|Normal Map}}] [{{https://​s3.amazonaws.com/​docs.knaldtech.com/​docuwiki/​sci_fi_normal.jpg?​nolink&​512|Normal Map}}]
  
 +The Normal maps within Knald are generated on the fly from the [[height_maps_knald|Height maps]] provided by [[the_integrator_knald|The Integrator]]. They are adjustable in real time in terms of intensity via the [[the_main_tab_knald#​general|Bump Scale]] slider in the [[the_main_tab_knald|Main Tab]].
  
-===== Tangent Basis ===== +You can also create Normal maps quickly and efficiently from photographs or pre-rendered Height via Knald's [[color_to_normals_knald|Color To Normals]] functionality.
-Knald uses MikkTSpace by default+
  
-bitangent on thfly is also more efficient on modern hw btw +Please see the [[color_to_normals_knald|Color To Normals]] page for more information.
-sending more data from vertex to pixel shader is much more costly than just doing the minor calculation in the pixel shader +
-which is what unreal uses +
-[18:32:44Morten Mikkelsen (Skype): and blender+
normal_maps_knald.1426444596.txt.gz · Last modified: 2017/05/23 03:49 (external edit)