This shows you the differences between two versions of the page.
Both sides previous revision Previous revision Next revision | Previous revision | ||
normal_maps_knald [2015/03/15 18:36] adavies |
normal_maps_knald [2017/05/23 03:49] (current) |
||
---|---|---|---|
Line 1: | Line 1: | ||
====== Normal Maps ====== | ====== Normal Maps ====== | ||
- | The Normal maps within Knald are generated on the fly from the [[height_maps_knald|Height maps]] provided by [[the_integrator_knald|The Integrator]]. They are adjustable in real time in terms of intensity via the [[the_main_tab_knald#general|Bump Scale]] slider. | ||
- | |||
- | You can also create Normal maps quickly and efficiently from photographs, via pre-rendered Height via Knald's [[color_to_normals_knald|Color To Normals]] functionality and our world class [[the_baker_knald|baker]]. | ||
- | |||
- | Please see the [[color_to_normals_knald|Color To Normals]] & [[the_baker_knald|The Baker]] pages for more information. | ||
- | |||
- | [{{https://s3.amazonaws.com/docs.knaldtech.com/docuwiki/normal_derivative_knald.png?nolink|Normal/Derivative Settings}}] | ||
- | |||
- | ===== The Normal Maps Group's Settings ===== | ||
- | **Flip Green:** Here you can change the axis in the dropdown to match the Normal/Derivative maps for your engine or application as required. By default Knald is set to X+Y+Z+, so if you are using a normal or derivative map that differs from this configuration, you will need to change this setting. To change this setting check the Flip Green check box to save your choice. | ||
- | |||
- | **View OS Normal:** Enables the viewing of the Object Space Normal map in the Normal tab rather than the default Tangent Space Normal map. | ||
- | |||
- | **Bump Scale:** The global strength of the processed Normal and Derivative maps. | ||
[{{https://s3.amazonaws.com/docs.knaldtech.com/docuwiki/sci_fi_normal.jpg?nolink&512|Normal Map}}] | [{{https://s3.amazonaws.com/docs.knaldtech.com/docuwiki/sci_fi_normal.jpg?nolink&512|Normal Map}}] | ||
+ | The Normal maps within Knald are generated on the fly from the [[height_maps_knald|Height maps]] provided by [[the_integrator_knald|The Integrator]]. They are adjustable in real time in terms of intensity via the [[the_main_tab_knald#general|Bump Scale]] slider in the [[the_main_tab_knald|Main Tab]]. | ||
- | ===== Tangent Basis ===== | + | You can also create Normal maps quickly and efficiently from photographs or pre-rendered Height via Knald's [[color_to_normals_knald|Color To Normals]] functionality. |
- | Knald uses MikkTSpace by default | + | |
- | bitangent on thfly is also more efficient on modern hw btw | + | Please see the [[color_to_normals_knald|Color To Normals]] page for more information. |
- | sending more data from vertex to pixel shader is much more costly than just doing the minor calculation in the pixel shader | + | |
- | which is what unreal uses | + | |
- | [18:32:44] Morten Mikkelsen (Skype): and blender | + |