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The Normal maps within Knald are generated on the fly from the [[height_maps_knald|Height maps]] provided by [[the_integrator_knald|The Integrator]]. They are adjustable in real time in terms of intensity via the [[the_main_tab_knald#general|Bump Scale]] slider. | The Normal maps within Knald are generated on the fly from the [[height_maps_knald|Height maps]] provided by [[the_integrator_knald|The Integrator]]. They are adjustable in real time in terms of intensity via the [[the_main_tab_knald#general|Bump Scale]] slider. | ||
- | You can also create Normal maps quickly and efficiently from photographs, via pre-rendered Height via Knald's [[color_to_normals_knald|Color To Normals]] functionality and our world class [[the_baker_knald|baker]]. | + | You can also create Normal maps quickly and efficiently from photographs, via pre-rendered Height & Knald's [[color_to_normals_knald|Color To Normals]] functionality or our world class [[the_baker_knald|baker]]. |
Please see the [[color_to_normals_knald|Color To Normals]] & [[the_baker_knald|The Baker]] pages for more information. | Please see the [[color_to_normals_knald|Color To Normals]] & [[the_baker_knald|The Baker]] pages for more information. | ||
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===== The Normal Maps Group's Settings ===== | ===== The Normal Maps Group's Settings ===== | ||
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**Flip Green:** Here you can change the axis in the dropdown to match the Normal/Derivative maps for your engine or application as required. By default Knald is set to X+Y+Z+, so if you are using a Normal or [[derivative_maps_knald|Derivative]] map that differs from this configuration, you will need to change this setting. To change this setting check the Flip Green check box to save your choice. | **Flip Green:** Here you can change the axis in the dropdown to match the Normal/Derivative maps for your engine or application as required. By default Knald is set to X+Y+Z+, so if you are using a Normal or [[derivative_maps_knald|Derivative]] map that differs from this configuration, you will need to change this setting. To change this setting check the Flip Green check box to save your choice. | ||
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===== Normal Map Types ===== | ===== Normal Map Types ===== | ||
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Knald can [[the_baker_knald|bake]] both Tangent Space and Object Space Normal map data, and does so simultaneously when baking is initiated. While both maps can be used for real-time rendering, Tangent Space is by far the most commonly used during runtime with Object Space maps tending to be used more for texturing purposes (channel data for selection masks etc.) than when they were first introduced. | Knald can [[the_baker_knald|bake]] both Tangent Space and Object Space Normal map data, and does so simultaneously when baking is initiated. While both maps can be used for real-time rendering, Tangent Space is by far the most commonly used during runtime with Object Space maps tending to be used more for texturing purposes (channel data for selection masks etc.) than when they were first introduced. | ||
===== Tangent Basis ===== | ===== Tangent Basis ===== | ||
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Knald uses MikkTSpace by Morten S. Mikkelsen, which is available for free, from [[http://wiki.blender.org/index.php/Dev:Shading/Tangent_Space_Normal_Maps]] & the [[http://www.xnormal.net/Developers.aspx|xNormal SDK]]. | Knald uses MikkTSpace by Morten S. Mikkelsen, which is available for free, from [[http://wiki.blender.org/index.php/Dev:Shading/Tangent_Space_Normal_Maps]] & the [[http://www.xnormal.net/Developers.aspx|xNormal SDK]]. | ||