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the_baker_knald [2015/08/20 15:44]
adavies [Ray Projection Settings]
the_baker_knald [2016/03/19 22:39]
adavies removed
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 ====== The Baker ====== ====== The Baker ======
  
-The baker is the interface that we use to bake textures from high to low polygonal sources. From within the baker you can generate [[normal_maps_knald|Tangent Space Normal]]((Knald uses MikkTSpace by Morten S. Mikkelsen, which is available for free, from [[http://​wiki.blender.org/​index.php/​Dev:​Shading/​Tangent_Space_Normal_Maps]] & the [[http://​www.xnormal.net/​Developers.aspx|xNormal SDK]].)), [[normal_maps_knald|Object Space Normal]], [[derivative_maps_knald|Derivative]],​ [[height_maps_knald|Displacement/​Height]],​ [[ambient_occlusion_maps_knald|Ambient Occlusion]],​ [[concavity_maps_knald_beta|Concavity]],​ [[convexity_maps_knald_beta|Convexity]],​ [[curvature_maps_knald_beta|Curvature]],​ [[transmission_maps_knald|Transmission]] ​[[vertex_color_maps_knald|Vertex Color]] maps from 3d source data.+The baker is the interface that we use to bake textures from high to low polygonal sources. From within the baker you can generate [[normal_maps_knald|Tangent Space Normal]]((Knald uses MikkTSpace by Morten S. Mikkelsen, which is available for free, from [[http://​wiki.blender.org/​index.php/​Dev:​Shading/​Tangent_Space_Normal_Maps]] & the [[http://​www.xnormal.net/​Developers.aspx|xNormal SDK]].)), [[normal_maps_knald|Object Space Normal]], [[derivative_maps_knald|Derivative]],​ [[height_maps_knald|Displacement/​Height]],​ [[ambient_occlusion_maps_knald|Ambient Occlusion]],​ [[concavity_maps_knald_beta|Concavity]],​ [[convexity_maps_knald_beta|Convexity]],​ [[curvature_maps_knald_beta|Curvature]],​ [[transmission_maps_knald|Transmission]][[vertex_color_maps_knald|Vertex Color]] & [[material_id_maps_knald_beta|Material ID]] maps from 3d source data.
  
 [{{https://​s3.amazonaws.com/​docs.knaldtech.com/​docuwiki/​baker_knald.png?​nolink|The Global Bake Settings}}] [{{https://​s3.amazonaws.com/​docs.knaldtech.com/​docuwiki/​baker_knald.png?​nolink|The Global Bake Settings}}]
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 [{{https://​s3.amazonaws.com/​docs.knaldtech.com/​docuwiki/​cages_range_correct.png?​nolink&​550|Setting an appropriate value for Range allows the rays projected from the cage to hit all areas of the High Poly mesh, which gives the desired result; A perfect bake.   }}] [{{https://​s3.amazonaws.com/​docs.knaldtech.com/​docuwiki/​cages_range_incorrect.png?​nolink&​550|Setting the Range value to an amount where it clips the High Poly mesh causes areas to be missed by the rays, which causes gaps in the bake.}}] ​ [{{https://​s3.amazonaws.com/​docs.knaldtech.com/​docuwiki/​cages_range_correct.png?​nolink&​550|Setting an appropriate value for Range allows the rays projected from the cage to hit all areas of the High Poly mesh, which gives the desired result; A perfect bake.   }}] [{{https://​s3.amazonaws.com/​docs.knaldtech.com/​docuwiki/​cages_range_incorrect.png?​nolink&​550|Setting the Range value to an amount where it clips the High Poly mesh causes areas to be missed by the rays, which causes gaps in the bake.}}] ​
  
-===== Bake Meshes Settings=====+===== Bake Meshes Settings ​& Information ​=====
  
 ---- ----
  
 +==== Knald'​s Mesh Caching System ====
 +Knald'​s next generation baker features a unique mesh caching system where all meshes are processed and cached during the initial bake, to be then reused in all bakes thereafter. This means that as long as the source files are not modified on disk there is no need for Knald to reload & reprocess them each time, which massively reduces redundancy in the baking pipeline & increases the productivity of artists.
 +
 +
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 +==== Bake Meshes Interface ====
  
 [{{https://​s3.amazonaws.com/​docs.knaldtech.com/​docuwiki/​bake_meshes_settings_knald.png?​nolink|The Bake Meshes Settings}}] ​ [{{https://​s3.amazonaws.com/​docs.knaldtech.com/​docuwiki/​bake_meshes_settings_knald.png?​nolink|The Bake Meshes Settings}}] ​
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 **Target Name:** The map type to be baked. Clicking the - icons to the right will remove targets from the stack. **Target Name:** The map type to be baked. Clicking the - icons to the right will remove targets from the stack.
  
-**Configure:​** Configure your bake target preferences here.+**Configure:​** Configure your bake target preferences here. Where the Configure button is disabled, there are no options for the specified bake target.
  
 **Minus Button:** Remove the current bake target from the stack. **Minus Button:** Remove the current bake target from the stack.