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the_baker_knald_1.1 [2016/03/13 23:14]
adavies [Ray Projection Settings]
the_baker_knald_1.1 [2016/03/13 23:15]
adavies [The Global Bake Group's Settings]
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-**Dilation On/Off:** Enables dilation.+**Dilation On/Off:** Enables dilation. ​**This setting requires a rebake to take effect if selected post bake.**
  
 **Anti-aliasing:​** Here you can choose how much Anti-Aliasing is used during the baking process. **Anti-aliasing:​** Here you can choose how much Anti-Aliasing is used during the baking process.
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   * **16xAA:** 16xAA Anti-aliasing (Supersampling) will be used during the baking process at the cost of a little speed.   * **16xAA:** 16xAA Anti-aliasing (Supersampling) will be used during the baking process at the cost of a little speed.
  
 +**This setting requires a rebake to take effect if selected post bake.**
  
 [{{https://​s3.amazonaws.com/​docs.knaldtech.com/​docuwiki/​no_aa.png?​256|No Anti-Aliasing((Art courtesy of Charles Metze III http://​www.the3dcharles.com/​))}}][{{https://​s3.amazonaws.com/​docs.knaldtech.com/​docuwiki/​16xaa.png?​256|16x Anti-Aliasing (Supersampling)((Art courtesy of Charles Metze III http://​www.the3dcharles.com/​))}}] [{{https://​s3.amazonaws.com/​docs.knaldtech.com/​docuwiki/​no_aa.png?​256|No Anti-Aliasing((Art courtesy of Charles Metze III http://​www.the3dcharles.com/​))}}][{{https://​s3.amazonaws.com/​docs.knaldtech.com/​docuwiki/​16xaa.png?​256|16x Anti-Aliasing (Supersampling)((Art courtesy of Charles Metze III http://​www.the3dcharles.com/​))}}]
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-**Push:** The amount you wish to inflate the projection cage. The projection cage should in most instances ​completly ​enclose the High Poly mesh in order to render correctly.+**Push:** The amount you wish to inflate the projection cage. The projection cage should in most instances ​completely ​enclose the High Poly mesh in order to render correctly.
  
 **Range:** The amount you wish to inflate the range cage. This should be set at a distance that is as close to the High Poly mesh as possible, while still being enclosed by it. Setting this value too high can cause unnecessary increases in render times. See the images below for more details. **Range:** The amount you wish to inflate the range cage. This should be set at a distance that is as close to the High Poly mesh as possible, while still being enclosed by it. Setting this value too high can cause unnecessary increases in render times. See the images below for more details.
the_baker_knald_1.1.txt ยท Last modified: 2017/05/23 03:49 (external edit)