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the_main_tab_knald_1.1 [2016/01/31 23:43]
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the_main_tab_knald_1.1 [2017/05/23 03:49] (current)
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 **Alpha:** A toggle for when an Alpha Channel is present. Using an Alpha Mask will cause the masked area to be read as flat. **Alpha:** A toggle for when an Alpha Channel is present. Using an Alpha Mask will cause the masked area to be read as flat.
  
-**Norm/​Deriv:​** Load a [[normal_maps_knald|Normal]] or [[derivative_maps_knald|Derivative]] map to be processed by the Integrator.+**Norm/​Deriv:​** Load a [[normal_maps_knald_1.1|Normal]] or [[derivative_maps_knald_1.1|Derivative]] map to be processed by the Integrator.
  
-**Height Map:** Load a [[height_maps_knald|Height map]] to be processed.+**Height Map:** Load a [[height_maps_knald_1.1|Height map]] to be processed.
  
-**Color Map:** Load a Color Map (Photo, Diffuse map etc.) or Height Map to be processed by [[color_to_normals_knald|Color To Normals]]. \\ \\ \\ \\+**Color Map:** Load a Color Map (Photo, Diffuse map etc.) or Height Map to be processed by [[color_to_normals_knald_1.1|Color To Normals]]. \\ \\ \\ \\
  
-**Load Baker:** Load the [[the_baker_knald|Baker]] in order to bake high to low polygonal information,​ such as [[normal_maps_knald|Normals]], [[ambient_occlusion_maps_knald|Ambient Occlusion]] & [[vertex_color_maps_knald|Vertex Colors]].+**Load Baker:** Load the [[the_baker_knald_1.1|Baker]] in order to bake high to low polygonal information,​ such as [[normal_maps_knald_1.1|Normals]], [[ambient_occlusion_maps_knald_1.1|Ambient Occlusion]] & [[vertex_color_maps_knald_1.1|Vertex Colors]].
  
 **Export Name:** The file name of which the selected maps will save with, as per the settings in the Export tab. This name automatically propagates from the original file and can be edited as needed. **Export Name:** The file name of which the selected maps will save with, as per the settings in the Export tab. This name automatically propagates from the original file and can be edited as needed.
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 **Export:** This will export the selected maps, as per the settings in the Export tab. **Export:** This will export the selected maps, as per the settings in the Export tab.
  
-**Toggle 3D Preview Window:** This button is a toggle to show or hide the [[the_3d_preview_knald| 3D Preview]] window.+**Toggle 3D Preview Window:** This button is a toggle to show or hide the [[the_3d_preview_knald_1.1| 3D Preview]] window.
  
    
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 The Integrator is the interface that we use to adjust and refine the images that we create. Almost everything that is created within Knald needs to pass through it at some point and it settings can have a dramatic effect on almost all aspects of the program. The Integrator is the interface that we use to adjust and refine the images that we create. Almost everything that is created within Knald needs to pass through it at some point and it settings can have a dramatic effect on almost all aspects of the program.
    
-Please see [[the_integrator_knald|The Integrator]] page for more information.+Please see [[the_integrator_knald_1.1|The Integrator]] page for more information.
  
  
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 Once updated, The Integrator will analyse the Normal map and automatically convert it into said maps simultaneously,​ at which point you are free to export them or go back into the Color To Normals mode to continue tweaking the sliders until you are ready to update them back The Integrator.  ​ Once updated, The Integrator will analyse the Normal map and automatically convert it into said maps simultaneously,​ at which point you are free to export them or go back into the Color To Normals mode to continue tweaking the sliders until you are ready to update them back The Integrator.  ​
  
-Please see the [[color_to_normals_knald|Color To Normals]] page for more information.+Please see the [[color_to_normals_knald_1.1|Color To Normals]] page for more information.
  
  
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 [{{https://​s3.amazonaws.com/​docs.knaldtech.com/​docuwiki/​normal_derivative_knald.png?​nolink|Normal/​Derivative Settings}}] [{{https://​s3.amazonaws.com/​docs.knaldtech.com/​docuwiki/​normal_derivative_knald.png?​nolink|Normal/​Derivative Settings}}]
  
-The Normal maps within Knald are generated on the fly from the [[height_maps_knald|Height maps]] provided by [[the_integrator_knald|The Integrator]]. They are adjustable in real time in terms of intensity via the [[the_main_tab_knald#​general|Bump Scale]] slider.+The Normal maps within Knald are generated on the fly from the [[height_maps_knald_1.1|Height maps]] provided by [[the_integrator_knald_1.1|The Integrator]]. They are adjustable in real time in terms of intensity via the [[the_main_tab_knald_1.1#​general|Bump Scale]] slider.
  
-You can also create Normal maps quickly and efficiently from photographs,​ via pre-rendered Height via Knald'​s [[color_to_normals_knald|Color To Normals]] functionality and our world class [[the_baker_knald|baker]].+You can also create Normal maps quickly and efficiently from photographs,​ via pre-rendered Height via Knald'​s [[color_to_normals_knald_1.1|Color To Normals]] functionality and our world class [[the_baker_knald_1.1|baker]].
  
-Please see the [[normal_maps_knald|Normal Maps]], [[color_to_normals_knald|Color To Normals]] & [[the_baker_knald|The Baker]] pages for more information.+Please see the [[normal_maps_knald_1.1|Normal Maps]], [[color_to_normals_knald_1.1|Color To Normals]] & [[the_baker_knald_1.1|The Baker]] pages for more information.
  
  
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 [{{https://​s3.amazonaws.com/​docs.knaldtech.com/​docuwiki/​normal_derivative_knald.png?​nolink|Normal/​Derivative Settings}}] [{{https://​s3.amazonaws.com/​docs.knaldtech.com/​docuwiki/​normal_derivative_knald.png?​nolink|Normal/​Derivative Settings}}]
  
-The Derivative maps within Knald are generated on the fly from the [[height_maps_knald|Height maps]] provided by [[the_integrator_knald|The Integrator]]. They are adjustable in real time in terms of intensity via the [[the_main_tab_knald#​general|Bump Scale]] slider.+The Derivative maps within Knald are generated on the fly from the [[height_maps_knald_1.1|Height maps]] provided by [[the_integrator_knald|The Integrator]]. They are adjustable in real time in terms of intensity via the [[the_main_tab_knald_1.1#​general|Bump Scale]] slider.
  
-You can also create Derivative maps quickly and efficiently from photographs,​ via pre-rendered Height via Knald'​s [[color_to_normals_knald|Color To Normals]] functionality and our world class [[the_baker_knald|baker]].+You can also create Derivative maps quickly and efficiently from photographs,​ via pre-rendered Height via Knald'​s [[color_to_normals_knald_1.1|Color To Normals]] functionality and our world class [[the_baker_knald_1.1|baker]].
  
-Please see the [[derivative_maps_knald|Derivative Maps]], [[color_to_normals_knald|Color To Normals]] & [[the_baker_knald|The Baker]] pages for more information.+Please see the [[derivative_maps_knald_1.1|Derivative Maps]], [[color_to_normals_knald_1.1|Color To Normals]] & [[the_baker_knald_1.1|The Baker]] pages for more information.
  
  
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 The Ambient Occlusion maps within Knald are generated one the fly from the Normal & Height Maps provided by The Integrator. They are adjustable in real time and produce extremely high quality and clean results that rival baked AO at 600+ rays. The Ambient Occlusion maps within Knald are generated one the fly from the Normal & Height Maps provided by The Integrator. They are adjustable in real time and produce extremely high quality and clean results that rival baked AO at 600+ rays.
  
-You can also generate Ambient Occlusion from high to low polygonal meshes via [[the_baker_knald|The Baker]].+You can also generate Ambient Occlusion from high to low polygonal meshes via [[the_baker_knald_1.1|The Baker]].
  
-Please see the [[ambient_occlusion_maps_knald|Ambient Occlusion]] page for more information.+Please see the [[ambient_occlusion_maps_knald_1.1|Ambient Occlusion]] page for more information.
  
  
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 After only a couple of seconds you will be greeted by your new and beautiful texture which is viewable with real-time translucency in the 3d preview window. After only a couple of seconds you will be greeted by your new and beautiful texture which is viewable with real-time translucency in the 3d preview window.
  
-Please see the [[transmission_maps_knald|Transmission Maps]] page for more information. ​+Please see the [[transmission_maps_knald_1.1|Transmission Maps]] page for more information. ​
  
  
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 [{{https://​s3.amazonaws.com/​docs.knaldtech.com/​docuwiki/​concavity_image_space_knald_beta.png?​nolink|Image Space Concavity Settings}}] [{{https://​s3.amazonaws.com/​docs.knaldtech.com/​docuwiki/​concavity_image_space_knald_beta.png?​nolink|Image Space Concavity Settings}}]
  
-Our stunning Concavity & Convexity maps within Knald can be generated either on the fly from the Normal & Height Maps provided by [[the_integrator_knald_beta|The Integrator]],​ or from high to low polygonal meshes via [[the_baker_knald|The Baker]] & can be tailored quickly and efficiently to suit your specific needs. Optimized to be used immediately after export, adjust the results to your liking in Knald & you are ready to go!+Our stunning Concavity & Convexity maps within Knald can be generated either on the fly from the Normal & Height Maps provided by [[the_integrator_knald_1.1|The Integrator]],​ or from high to low polygonal meshes via [[the_baker_knald_1.1|The Baker]] & can be tailored quickly and efficiently to suit your specific needs. Optimized to be used immediately after export, adjust the results to your liking in Knald & you are ready to go!
  
-Please see the [[concavity_maps_knald|Concavity Map]] page for more information.+Please see the [[concavity_maps_knald_1.1|Concavity Map]] page for more information.
  
  
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 [{{https://​s3.amazonaws.com/​docs.knaldtech.com/​docuwiki/​convexity_image_space_knald_beta.png?​nolink|Image Space Convexity Settings}}] [{{https://​s3.amazonaws.com/​docs.knaldtech.com/​docuwiki/​convexity_image_space_knald_beta.png?​nolink|Image Space Convexity Settings}}]
  
-Please see the [[convexity_maps_knald|Convexity Map]] page for more information.+Please see the [[convexity_maps_knald_1.1|Convexity Map]] page for more information.
  
 ===== Curvature ===== ===== Curvature =====
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-Please see the [[curvature_maps_knald_beta|Curvature Map]] page for more information.+Please see the [[curvature_maps_knald_1.1|Curvature ​Map]] page for more information. 
 + 
 + 
 +===== Material ID ===== 
 + 
 +---- 
 +[{{https://​s3.amazonaws.com/​docs.knaldtech.com/​docuwiki/​material_id_baker.png?​nolink|Material ID Settings}}] 
 + 
 +Material ID maps are textures that are generated via Knald'​s [[the_baker_knald|baker]] & contain RGB information based upon the number of imported High Poly mesh parts, with each mesh being assigned a unique color. They are extremely useful for texturing purposes; allowing the user to create selection masks based upon different materials on a mesh. 
 + 
 +Please see the [[material_id_maps_knald_1.1|Material ID Map]] page for more information.
the_main_tab_knald_1.1.1454283818.txt.gz · Last modified: 2017/05/23 03:49 (external edit)