Designed to be used as omni-directional thickness map (with an attenuation ramp) for semi-translucent materials, Transmission are generated in much the same way as our high quality Ambient Occlusion solution & it’s just as fast. Simply load a mesh into Knald (multi-million polygonal meshes are supported), check a box and then watch Knald do its magic.
After only a couple of seconds you will be greeted by your new and beautiful texture which is viewable with real-time translucency in the 3d preview window.
You can also generate Ambient Occlusion from high to low polygonal meshes via The Baker.
Activate: This check box is a toggle to enable and disable Transmission via an imported mesh. A mesh must be loaded in the 3d Preview to use this feature.
Attenuation: A toggle between the Ramp Linear and Exponential Decay attenuation types.
Scale: Changes the scale of the distances before mapping it to a transmission value.
Ramp: Ramps the light and dark values within the Transmission map based upon the sliders value.
Rays: This slider is used to determine the number of samples in a discrete evaluation of the integral across the half sphere for diffuse outgoing radiance with a constant radiance field, with a minimum of 256 and maximum of 8192 rays being available.
Bias: A bias value based upon mesh density. A value of 10 should be good for most situations.
Knald will automatically cap open meshes before rendering which in addition to producing more visially pleasing results, negates the need for any sort of major cleanup via image editing.