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====== Welcome To Knald ====== | ====== Welcome To Knald ====== | ||
Knald is a standalone application which is developed by [[https://www.knaldtech.com/|Knald Technologies, LLC]]. | Knald is a standalone application which is developed by [[https://www.knaldtech.com/|Knald Technologies, LLC]]. | ||
- | It can be used for generating [[normal_maps_knald_1.2|Tangent Space Normal]]((Knald uses MikkTSpace by Morten S. Mikkelsen, which is available from http://wiki.blender.org/index.php/Dev:Shading/Tangent_Space_Normal_Maps)), [[normal_maps_knald_1.2|Object Space Normal]], [[derivative_maps_knald_1.2|Derivative]], [[height_maps_knald_1.2|Displacement/Height]], [[ambient_occlusion_maps_knald_1.2|Ambient Occlusion]], [[concavity_maps_knald_1.2|Concavity]], [[convexity_maps_knald_1.2|Convexity]], [[curvature_maps_knald_1.2|Curvature]], [[transmission_maps_knald_1.2|Transmission]], [[vertex_color_maps_knald_1.2|Vertex Color]] & [[material_id_maps_knald_1.2|Material ID]] maps from high to low polygonal meshes via [[the_baker_knald_1.2|The Baker]] or from any 2d source texture via the Normal & Height Maps provided by [[the_integrator_knald_1.2|The Integrator]]. | + | It can be used for generating [[normal_maps_knald_1.2|Tangent Space Normal]]((Knald uses MikkTSpace by Morten S. Mikkelsen, which is available from http://wiki.blender.org/index.php/Dev:Shading/Tangent_Space_Normal_Maps)), [[normal_maps_knald_1.2|Object Space Normal]], [[bent_normal_maps_knald_1.2|Tangent Space Bent Normal]], [[bent_normal_maps_knald_1.2|Object Space Bent Normal]], [[derivative_maps_knald_1.2|Derivative]], [[height_maps_knald_1.2|Displacement/Height]], [[ambient_occlusion_maps_knald_1.2|Ambient Occlusion]], [[concavity_maps_knald_1.2|Concavity]], [[convexity_maps_knald_1.2|Convexity]], [[curvature_maps_knald_1.2|Curvature]], [[transmission_maps_knald_1.2|Transmission]], [[vertex_color_maps_knald_1.2|Vertex Color]] & [[material_id_maps_knald_1.2|Material ID]] maps from high to low polygonal meshes via [[the_baker_knald_1.2|The Baker]] or from any 2d source texture via the Normal & Height Maps provided by [[the_integrator_knald_1.2|The Integrator]]. |