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Please see the System Requirements page for more information on the minimum and recommended system requirements for Knald.
Here are some things you can try that might help you out:
On some occasions errors within Knald are due to cached shaders that the driver hasn't compiled correctly or are corrupted in some way. Whenever you install a new driver we always recommend that you perform a clean installation and delete any cached shaders if they are present on your system.
Performing a clean installation of your drivers and deleting shader cache is simple and you can learn how to do it on the Clean Driver Installation page
If you are still having issues, please contact us! You can reach us via e-mail at: email@example.com
In the case of any of these issues, please check the following:
Below you will find a rough guide of how much contiguous VRAM is required on a single GPU in order to process the various texture sizes listed1)
Striations such as these are often due to the bit depth of your source images being too low. As a result of this limited precision, it can be difficult to reproduce variations of angle and slope with acceptable accuracy.
We suggest the following solutions to fix these issues:
This is a side-effect of Knald applying the integrated height map to your mesh. Sadly, it is not currently possible for Knald to generate perfectly correct values around the UV islands (which are typical if the normal map was baked) resulting in the possibility of minor visual aberrations when applying the exported height maps to UV containing meshes.