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Ambient Occlusion Maps

The Ambient Occlusion maps within Knald are generated one the fly from the Normal & Height Maps provided by The Integrator. They are adjustable in real time and produce extremely high quality and clean results that rival baked AO at 600+ rays.

Ambient Occlusion Settings

The Ambient Occlusion Group's Settings

AO Scale: The strength of the image based AO, irrespective of the Global Intensity slider.

Mesh AO: This check box is a toggle to enable and disable Low Poly Ambient Occlusion via an imported mesh.

Opacity: The level of opacity used when mixing the Low Poly Ambient Occlusion with the image based Ambient Occlusion.

Rays: This slider is used to determine the number of samples in a discrete evaluation of the integral across the half sphere for diffuse outgoing radiance with a constant radiance field with a minimum of 256 and maximum of 8192 rays being available.

  • A higher number or rays will increase the quality of the Mesh Ambient Occlusion at the cost of speed.
  • We do not recommend going below a value of 512 rays as this can cause banding to appear in the map.
  • A value of 1024-2048 or above should be perfect for production.

Bias: A bias value based upon mesh density. A value of 10 should be good in most situations.

Ambient Occlusion
ambient_occlusion_maps_knald.txt · Last modified: 2017/05/23 03:49 (external edit)